RSS

U2 Told you how to dismantle one…

0 Comments | This entry was posted on Apr 09 2009

And I went ahead and built one for an Unreal map.

I figured modelling and texturing an old atomic bomb would be a good break from the other “strange” props I’ve been making for my side project. Pretty sure the idea popped into my head after watching “The Sum of all Fears” (book is much better btw).

Anyways, they’re now buried in my UT3 map I’m creating. They’re hard to see, but if they take a bit too much damage, well, they make the redeemer look like a cap gun. They really add a fun gameplay mechanic to a simple deathmatch style game. Do you set off the bomb, hoping to find decent cover and take out the enemy? Everytime I’ve tried, I’ve annihilated both teams…no matter where they are. Might need to play with the damage multiplier for balance sake :P

oldabomb

-Adam

Content Update.

0 Comments | This entry was posted on Apr 06 2009

Added a few new 3d pieces to the enviro gallery. A quick broken down stone centerpiece is the first. It kind of came out of the blue - and it’s just begging to display something in the middle, and guess whos gonna have to model and texture that? :P

The second piece is an art test I recently did for Zombie Studios. It was a fun change from the old / fantasy style I’ve been working with recently. They really liked it, and so do I. Hooray!

stonecircle

zombiestudios

-Adam

Spring Cleaning

0 Comments | This entry was posted on Mar 26 2009

Just getting rid of some of the older “less useful” posts. In addition, I’ve added some new concept material, and some environment art.  The environment art you’ll start to see is from “The Genesis Project”, a personal project of mine. I’m not quite sure how to describe the game briefly, other to say it’s centered around being as creepy as possible.

Enjoy for now, I’ll be sure to update with a few more renders, and maybe an ingame shot or two.

A stylized elevator, for my personal game "The Genesis Project"

A stylized elevator, for my personal game "The Genesis Project"

-Adam

Hiding in Photoshop again…

0 Comments | This entry was posted on Mar 08 2009

Sometimes I don’t feel like dealing with that extra “D” so I stick to some Photoshop goodness. Who knows, I might actually finish another speed painting like this:

alley

I wanted to add more details - I probably will, but that damned timer had other plans.

-Adam

End times.

0 Comments | This entry was posted on Mar 06 2009

Here’s a speedpaint I just finished off. Getting faster, and the content is getting more obscure. It’s a win win!

endtimes

-Adam

Bad Neighbor.

0 Comments | This entry was posted on Mar 05 2009

Another quick update. More fun 3d stuff, while I take a break from the painting mayhem.

Not sure why I made this, but it was fun and simple to do. Something about the trebuchet never struck me as being *that powerful*. All the footage showed the arm and counterweight moving in a more fluid motion, and until recently, I’d never seen one fire. Seems these behemoths could launch anything from boulders (knocking down walls), debris (think cluster bomb used against infantry), and even dead corpses infected by all sorts of diseases. See, theres some learning going on here now.

Biggest problem I had, was they all seemed pretty plain. I like to add a little “pazazz” to spice things up, but I don’t think I did with this piece. I’ll pass it around, and mull over the details.

treb

-Adam

Space Pt 2.

0 Comments | This entry was posted on Feb 27 2009

I like this “down time” in some sick and twisted way. I’m able to create whatever I want, and I’m trying out new ideas that had never occured to me. When you’re working, very few people I know, can jump back to work when they get home. It’s hard to find any real motivation to create anything when you’ve been doing it for 10 hours already. When you’re looking for work, you have an intense drive to keep creating, and pushing your talent. It’s a shame that usually scales back when you’ve found work (in most people). Nothing like some good old fear to get things done!

Anyways. Posted a new render. It’s almost done - theres still some more details I’d like to add, but I’m giving my brain a rest for a bit. I took a step back to the good old days of homeworld, and other spacey RTS games (Dark Reign, Total Annihilation, etc..). Overall, I’m happy with. Just a few more details, once I figure out what those are!

scoutship_r1

-Adam

Speedy Gonzales

0 Comments | This entry was posted on Feb 23 2009

A little challenge I took up over the weekend, involved 2 hours and a whole lot of panic. Basically it’s a test to create an interesting environment, in a time limit. It encourages using existing assets for things you never thought about before. It also tries to teach you that even a technically simple scene can be nice to look at. A lot of people tend to think the more complicated a scene is, the more interesting it will be to look at. But theres been quite a few times where people just get overloaded by detail, and can’t make sense of anything. Instead of appreciating the individual elements that make the scene up, you end up overlooking all the details, and trying to get through it (be it, in a game environment) as fast as possible.

Anyways, here’s my completed “challenge”. As usual, the lighting is what took the longest. Some days I wish I could just hide in photoshop all day long…

apartment

-Adam